New to Shacknews? Signup for a Free Account. The mb download offers a massive amount of bug fixes and balancing changes as well as UI updates and graphic related enhancements. Click through for the full change notes. We're very pleased to bring our single-player gamers up to date with this patch.
We've been putting a lot of focus on the online space where we get a great deal of testing done on our Test Center servers. The consistent feedback and requests to have these same improvement made available for those of you that enjoy offline, single-player gaming has not gone unheard!
We're still a small studio, so getting everything done as fast as you and we want to can be a challenge. You'll find tons of bug fixes, skill changes, class balances, UI updates, graphic enhancements, and much more in this patch. We hope that it makes your enjoyment of Hellgate: London all the greater!
Based on the number and depth of balance changes to skills in this update, certain characters will be provided a "respec token" that allows them to reassign their skill points. This token is automatically placed in the character's inventory and can be used at any time.
Decreased the ramp of the damage penalty that players face against monsters higher than their level. Please note that the graphics from new fields still override those of previous fields. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
More overall experience is earned in Nightmare levels and the overall level progression has been adjusted. All the Live Long Day" quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item. The process is as follows:. This is available once at no cost for qualifying items. Now click any of the three "Add Property" buttons to reroll the item attributes.
If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll.
This means that the new item level may not be the same. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields. Some skills now have new names to represent their different effects or make more sense within the context of the character class.
Blademasters and Guardians will now see more return on investment in these auras. By rank 10, this aura provides significantly more health regeneration than it did previously. By rank 10, this aura provides significantly more elemental attack defense than it did previously.
Brom's Curse affects up to 4 targets for 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and the amount healed is increased by Spectral Curse now affects up to 4 targets for a 5 seconds at rank 1.
Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage's new damage bonus progression surpasses its previous curve damage bonus progression at rank 4. Here are some of the features of the mail system.
Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel. Items and Palladium can only be attached or removed from mail while the character is in a Station.
Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild. Mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail such as those with attachments or unread mail may stay in your inbox for longer or shorter periods of time.
While you can send mail to character in a different mode Hardcore, Elite, and Hardcore Elite you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items. General Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level. Fields from different sources can now stack. Players must now wait 5 seconds before they can re-enter a Hellrift.
Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills. If a player dies during or just before a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed.
Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items. Several character and monster animations have been improved. Fixed known Blueprint exploits. Fixed a bug which sometimes caused files to require unnecessary patching.
Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game. Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage.
Moloch now has a chance to drop the following additional, extra-rare loot for every player who defeats him:.
These items are tradable between all players. These properties scale with the level of the item, so one gained from Moloch at level 50 will be better than one gained from Moloch at level These dye kits are tradable between subscribers. Even more champion monsters can be found in all the Wild zones Champion monsters in all Wild zones have a 1-in chance to drop one of six new, Unique weapons.
These weapons scale with the level of the champion dropping the weapon. These weapons are tradable between subscribers. He should be extremely hard to kill, particularly solo or in small parties. As his health constantly regenerates, there is no guarantee a party will ever be able to kill him. These new pets and the Mysterious Egg are not tradable.
These pets are:. Players may no longer exploit the essence pedestals via trading. Quests Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
Also players may no longer pick up these items if they do not have the quest active or if they already have the item. Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items. Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts.
The [ACCEPT] button on the trade panel now greys out for 3 seconds after the trade terms are changed by either player. Some skills now have new names to represent their different effects or make more sense within the context of the character class. Hunter Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated.
Fixed a bug which caused the Phase Grenade to not receive the proper Attack Rating from the user. This caused the Phase Grenade to do less damage than intended against armored targets but did not affect damage done to Shields. Now also gives a base Firing Accuracy bonus of Escape now provides 1 second of invulnerability when it is activated. Escape should now prevent enemy players in PVP from seeing the user.
The cool-down for this skill now starts when the skill is used, not when it is cleared. The cool-down for this skill has been increased to 30 seconds.
The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank. The rank cap on this skill has been increased from 5 to 7.
Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint. Precision Strikes now have direct synergies with all other Precision Strikes. Precision Strikes no longer have skill prerequisites Decreased the shared cool-down of all Precision Strikes from 20 seconds to 12 seconds. There is no power cost for using this skill.
This skill has a chance to proc its effect based on the skill and increasing based on the rank of the skill for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
Each rank in Rebounder Rounds has a chance albeit smaller to proc when either Ravager Rounds or Concussion Rounds are used. Each rank in Ravager Rounds has a chance albeit smaller to proc when either Rebounder Rounds or Concussion Rounds are used.
Duration is now fixed at 6 seconds. Beacon may now be used on targets who already have the Beacon effect to refresh the timer. The Multi Beacon and Beacon effects no longer stack. Fixed a bug which caused increasing ranks in Multi Beacon to not provide any bonuses. Increased the cooldown to 12 seconds from 2 seconds. Is now available at level 5. No longer forces the Marksman to crouch and stop moving when used. This skill has been moved under Weapon Master in the skill tree.
It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before. Overshield now grants Shields in a fixed ratio: the Marksman's current Shields Percentage will not change when the skill is activated or deactivated.
Grenades now have direct synergies with all other Grenades. Increased the cool-down of all Grenade skills from 5 to 6 seconds.
0コメント