Triangle card drinking game




















The main goal is for you and your friends to nominate each other to drink by alternately revealing cards from the pyramid. To play Fuck You Pyramid, make sure that you have the right equipment first. Luckily, the equipment for this card drinking game is quite simple. All you need is a deck of cards and lots of alcohol!

Once you have your equipment ready, make sure to shuffle your cards then place cards face down in a 4 - 3 - 2 - 1 pyramid shape on the table. Before the first round officially starts, each player gets dealt a card.

The player with the lowest card becomes the dealer. The dealer must ensure that the remaining cards that are not part of the pyramid formation are dealt evenly to all the players. The game officially begins with the dealer starting at the lower left corner of the pyramid and turning over the first card. The dealer then announces a 5 second countdown, from 5 to 0. The player who is called out must do any of the following: - If the card is from the bottom row of the pyramid, the called out player has to drink once.

If they lied and do not have the matching card, they drink the penalty. Again, the sipping number is doubled if they have two of that number, or tripled if they have three. Additionally: If at any time you reveal a card and it does not match the flipped pyramid card, you must have double the drink penalty. After your cards are flipped, they are immediately turned back face-down and can be used in future rounds. After challenging or being challenged, you can not challenge or be challenged again until the next round once the next pyramid card is flipped.

Game Type: Card. Drinking Intensity: Moderate. Game Difficulty: Medium. Required: 1 Deck With Jokers. There are two differences from the first war round, however.

If a player should draw a card and that card match his already exposed card directly above it, he has met his former-self, and must drink the doubled amount of his drawn card if Marty, on his second draw, turns a 9 and his second draw in the first War round also yielded a 9, he would drink 18, on top of any differential penalties if he should also lose the war round.

Again, after all three corner cards are turned over, the center card is turned. This can get someone very drunk if it plays out correctly. As we know, if you can match the center card, you give out the added amount of the three corner cards. Each player uncovers one card at a time. The goal is to discard every card in your hand. Example: Check 7 is the first uncovered card. All players who have a 7 in their hand can discard it and distribute a sip to any player. After all four cards of the base have been uncovered, Pik Queen is turned up on the second level.

All players can now discard their queens and distribute two sips to other players. The task of the bus driver is to uncover a non-picture card for every level of the diamond.

After the bus driver has finished drinking, the bus drive starts again from the beginning. Each already uncovered card will be replaced with a new card. This process goes on until the player has finally managed to uncover 7 cards, without getting a picture-card. Alternative End: The bus driver lies under the table. You want more? Fuck the Dealer is a simple drinking game to get you wasted. All players get one card and the player with the lowest card is the first dealer. The highest card is an Ace, the lowest a Two.

If thep player guesses correctly, the dealer has to drink and the player takes on the role of the dealer. This game requires skill. However we would suggest waterproof cards. An alcoholic drink in a glass is placed in the middle of the table and the playing cards are stacked on the glass. The youngest player starts. The goal is to blow all cards from the stack except for one card. In a clockwise direction, the players try to blow all but one card from the stack just by blowing on them.

If a player blows all cards from the stack, he must drink out the whole glass in the middle.



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